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Today when working on my Unity3D game for Fantoche, I noticed it again: a short little squeak at the start of a triggered sound clip.
This has happened before in my prototype, but I chalked it off to my inferior post production skills when doing the first sound clips. The new sound clips, however, were pristine, I was sure of it.
So the problem had to be somewhere else. Changing a suspect in my trigger script did not change a thing.
Yet turning off 3D Sound in the Audio Importer Inspector did the trick: no more weird squeaks.1
Of course, there are situations where you would need the 3D Sound property set. I have yet to test this out. Maybe the squeak only occurred because my Audio Listener was so close to the Audio Source.
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Of course that meant turning it off for almost 60 clips by hand, since there is no such thing as bulk change in Unity ... *grml* ↩




